![]() original strongholdfinder's 2nd throw location is only 500 blocks away from the first throw (at an angle), so you can possibly use that. ![]() IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.Īlso, I didn't know the pdf had detailed information on the process, so I'll check that out. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ![]() The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: A file named LICENSE with the following text would suffice (obviously replace year and copyright holder). It is open source, but you should add a license like MIT to legally make it (free and) open source. It is explained in the PDF file in the repository, but what the algorithm, basically, does is: it calculates where the stronghold can start been generated in the world (in the direction the player is looking at the first eye throw) and informs that point's coords, so moving 42 blocks perpendicularly to this position and throwing the second Eye (this amount of blocks was calculated by another program of mine), we can ensure that the intersection of both lines made by the Eye's throw will be in a place where it's ensure that the player will throw an third one and it will fly down, because it's close enough from the Stronghold position to show the player that Stronghold's position. (If I wasn't clear enough, say it hahahah)ģ. I think I did described it in the PDF file there in the repository. Because Minecraft angles are not as precise as we would need to find the Stronghold exact location with only two Eye throws in a normal Speedrun. I think so, but since you need to go too far away from the first throw location (or to be very close to the actual Stronghold position, what is contradictory) to throw the second eye, it's not that useful. Isn't it open source yet? Can't you go to my repository and download the files? If the answer is no, I will fix it.Ģ. Luckytyphlosion luckytyphlosion I think you can answer ZeyaTsu ZeyaTsu for me hahahaha.īut, I think it should be allowed, since it's just math and the player must throw the Eyes of Ender anyway.ġ.
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