Select the last row of CVs along the bottom of the second sphere. Choose Pick > Nothing to ensure that no geometry is active.When the CVs are active, choose Transform > Move and use the to move these CVs upwards along the Z-axis to elongate the top of the sphere into a pointed shape.Choose Pick > Nothing to ensure that no geometry is active, then choose Pick > Point Types > CV and using the bounding box technique, select only the first row of CVs along the top of the second sphere.Choose ObjectDisplay > Control ā¯’ and make sure the CVs is toggled ON (indicated by a check mark).With the second sphere active, choose Transform > Scale and type 4 to scale the sphere to a value of 4 units.When satisfied with the animation, you can delete the intermediate objects as their shapes are now recorded as keyframes. You typed a keyframe time for the original shape, this is easily done by choosing Animation > Show > View Frame and typing the time of that keyframe. However, before deleting the animation, you may want to restore the original shape of the transforming object. When you complete the key shape animation, you can delete the animation and start again if you are not satisfied with the You can adjust this interpolationÄ«y modifying the tangents of the animation curves of the CVs in the Action Window. ![]() (the process that transforms one key shape into another) is, by default, a smooth interpolation. The key shape animation is created by animating each of the CVs of the original objects. Time for the original shape of the objects, so you can return the objects to their original shapes by viewing that keyframe If you want to keep the original geometry shapes, copy the original objects before invoking the function, or set a keyframe
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